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Sample
Report for Program Funders
The
Whitman County Web Wizard program is a school-age
program for youths ages ____ and is designed to
help youths learn computers skills and design web
pages. This program is held for ________ weeks during
the school year. The program, sponsored by U of I
Extension 4-H Youth Development program and _________
is held at the local library after school from ______to
______. Each youth attends an average of ________
hours of programming. The planning committee identified
four program objectives to help youths: 1) learn
computer skills, 2) develop leadership skills, 3)
enhance communication skills, and 4) learn marketable
skills. These objectives were selected because a
community employer's survey indicated these skills
were needed for potential employees.
Twenty-four
youths ages 11-14 attended the program this year
(18 boys and 6 girls). All youths came from the
surrounding area of the small eastern Washington
community of Colfax. Twenty-two youth were Caucasian
and two were Hispanic.
The
Life Skills Evaluation System was used to assess
life skills learned in the program. The Life Skills
Evaluation Instrument has been tested and is valid
and reliable for youth and adult programming. The
instrument uses a retrospective pretest/posttest
and was administered during the last meeting of
Web Wizards. Twenty-one of the twenty-four youths
registered for the program were in attendance at
that meeting and completed the evaluation form for
a response rate of 88%.
Seventy-five
percent of the participants made gains from pretest
to posttest. As measured by this self-report, the
youths made gains in knowledge and behavior of the
life skills in the areas of leadership, communication,
and marketable skills. The gains for the total instrument
and the individual life skill indicator (the measurement
to assess the life skill) are illustrated in the
attached graph. From this information we find that
the Web Wizard program is helping youths learn the
life skills of leadership, communication, and marketable
skills.
The
evaluation also measured changes in computer skills.
Results indicated that youths did make gains in
their knowledge of computers. The greatest gains
were made in learning how to create Web pages.
Finally,
we asked the youths open-ended questions about what
they liked and disliked about the program. Twenty
of the twenty-one respondents reported that the
program was helpful and that they learned more about
computers. One youth said, "This was great!
I never knew that creating Web pages could be so
much fun." Another youth wrote, "Knowing
how to create Web pages helped me at my job at the
drugstore. The owner now wants me to create a Web
page for his home business."
One
person was not pleased with the program and others
had suggestions for improvement. One youth wrote,
"I didn't learn anything. The teacher was really
boring." Other youths reported that sometimes
they didn't have enough time on the computer to
finish what they started. This tells us that next
time we need to either find more computers so that
each participant has access to one, or we need to
limit the number of participants in each session.
Overall,
our Web Wizard program was a success. In the self-reports
youths were found to have made gains in life skills
from pretest to posttest. Youths also gained knowledge
in how to use computers.
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